, choosing the right soldier isn't just about gold; it’s about understanding the raw data behind their steel. Whether you’re defending a mountain pass or launching a desert blitz, mastering unit stats is your key to victory.
40 Gold + 1 Sword + 1 Metal Armor + 1 Horse (Stable required) Speed: Extremely Fast (Mounted) / Very Slow (On foot) Armor / Health: High Damage: High
Can destroy walls, towers, and gates by digging underneath.
| Attribute | Rating | | :--- | :--- | | HP | Very Low | | Damage | None | | Speed | Very Fast | | Cost | 4 gold |
Digs underground tunnels to collapse enemy walls from beneath. Summary Reference Table Weapon Requirement Health Category Movement Speed Primary Role Archer Castle Defense Spearman Medium-Fast Moat Digging / Trash Unit Maceman 1 Mace + 1 Leather Castle Assault Rush Pikeman 1 Pike + 1 Metal Armor Chokepoint Defense Crossbowman 1 Crossbow + 1 Leather Anti-Armor Defense Swordsman 1 Sword + 1 Metal Armor Main Line Assault Knight 1 Sword + 1 Metal + 1 Horse Flanking / Mobile Defense Arabian Archer Early Defense Slave Extremely Low Economic Sabotage Slinger Anti-Harassment Assassin Medium-High Stealth Wall Capture Horse Archer Skirmishing / Harassment Arabian Sword Armored Frontline Fire Thrower Medium-Fast Area Denial Core Combat Mechanics Armor Types vs. Damage Damage
Recruited instantly using only gold, making them faster to deploy but often more expensive in the long run. Key Modifiers / Notes Superior to European Archers in HP and attack speed. Slave Weakest unit; used for burning buildings and digging moats. Slinger
:
Fast, cheap ranged unit. Best for wall defense. Low HP (10,000). Spearman (8 Gold):
Breaking static defensive lines and burning tightly packed castle infrastructures. Special Utility Units (The Engineer Guild & Tunnel Post)
They have a shorter range than archers but fire rapidly. They are highly effective at killing unarmored units like Slaves or Spearmen. 4. Horse Archer Cost: 80 Gold Speed: Very Fast (5/5) Armor: Low Attack: Low (Skirmish) Role: Mobile harassment and hit-and-run.
Used to shield archers from enemy fire while approaching a castle. 5. Summary Table: Top Units by Function Top Unit(s) Key Strength Tanking Pikeman / Swordsman High HP and armor. Damage Fire Thrower / Mace-man Destroys units/buildings fast. Anti-Air Crossbowman High damage vs. armored targets. Harassment Slaves / Assassins Fast destruction/assassination. Versatility Arabian Bowman High damage and firing rate.
The cheapest unit. Ideal for clearing moats and setting fire to buildings. 3. Key Unit Stats and Combat Mechanics
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, choosing the right soldier isn't just about gold; it’s about understanding the raw data behind their steel. Whether you’re defending a mountain pass or launching a desert blitz, mastering unit stats is your key to victory.
40 Gold + 1 Sword + 1 Metal Armor + 1 Horse (Stable required) Speed: Extremely Fast (Mounted) / Very Slow (On foot) Armor / Health: High Damage: High
Can destroy walls, towers, and gates by digging underneath.
| Attribute | Rating | | :--- | :--- | | HP | Very Low | | Damage | None | | Speed | Very Fast | | Cost | 4 gold | stronghold crusader unit stats
Digs underground tunnels to collapse enemy walls from beneath. Summary Reference Table Weapon Requirement Health Category Movement Speed Primary Role Archer Castle Defense Spearman Medium-Fast Moat Digging / Trash Unit Maceman 1 Mace + 1 Leather Castle Assault Rush Pikeman 1 Pike + 1 Metal Armor Chokepoint Defense Crossbowman 1 Crossbow + 1 Leather Anti-Armor Defense Swordsman 1 Sword + 1 Metal Armor Main Line Assault Knight 1 Sword + 1 Metal + 1 Horse Flanking / Mobile Defense Arabian Archer Early Defense Slave Extremely Low Economic Sabotage Slinger Anti-Harassment Assassin Medium-High Stealth Wall Capture Horse Archer Skirmishing / Harassment Arabian Sword Armored Frontline Fire Thrower Medium-Fast Area Denial Core Combat Mechanics Armor Types vs. Damage Damage
Recruited instantly using only gold, making them faster to deploy but often more expensive in the long run. Key Modifiers / Notes Superior to European Archers in HP and attack speed. Slave Weakest unit; used for burning buildings and digging moats. Slinger
:
Fast, cheap ranged unit. Best for wall defense. Low HP (10,000). Spearman (8 Gold):
Breaking static defensive lines and burning tightly packed castle infrastructures. Special Utility Units (The Engineer Guild & Tunnel Post)
They have a shorter range than archers but fire rapidly. They are highly effective at killing unarmored units like Slaves or Spearmen. 4. Horse Archer Cost: 80 Gold Speed: Very Fast (5/5) Armor: Low Attack: Low (Skirmish) Role: Mobile harassment and hit-and-run. , choosing the right soldier isn't just about
Used to shield archers from enemy fire while approaching a castle. 5. Summary Table: Top Units by Function Top Unit(s) Key Strength Tanking Pikeman / Swordsman High HP and armor. Damage Fire Thrower / Mace-man Destroys units/buildings fast. Anti-Air Crossbowman High damage vs. armored targets. Harassment Slaves / Assassins Fast destruction/assassination. Versatility Arabian Bowman High damage and firing rate.
The cheapest unit. Ideal for clearing moats and setting fire to buildings. 3. Key Unit Stats and Combat Mechanics