Rtgi 01702 Release Fixed 🆕 Trending
This version maintained support for a wide range of APIs, including DX9, DX11, DX12, OpenGL, and Vulkan. Evolution Since Version 0.17
In short, the fixed version does not add flashy new features—it makes the existing features .
No, newer versions exist, but 0.17.02 is considered a highly stable "fixed" point in the development cycle. rtgi 01702 release fixed
The release tagged as RTGI 0.17 (specifically the builds circulating as 0.17.02) resolved the critical "Crash on Toggle" bug that plagued the v0.16 user base. It established a new baseline for stability, making the shader viable for extended gameplay sessions without fear of instability. For users still on older versions, updating to the fixed v0.17 release is mandatory to ensure compatibility with modern GPU drivers and ReShade versions.
The code now features a fallback buffer state. When games clear their depth map to draw HUD elements or menus, RTGI 0.17.0.2 freezes its last known lighting state for a fraction of a second instead of breaking entirely. This completely removes the annoying flickering and flashing artifacts. Performance Impact: 0.17.0 vs. 0.17.0.2 This version maintained support for a wide range
: As of late 2022, the shader reached versions like 0.33 , which added advanced features like Motion Vectors to nearly eliminate ghosting and noise.
to bridge the gap between standard rasterized lighting and true hardware ray tracing. Availability: The release tagged as RTGI 0
Navigate to the tab at the top of the interface. Look for the list of active depth buffers and select the checkbox that perfectly matches your current running gameplay resolution. Turn off DisplayDepth when you see the correct geometry. Performance Optimization and Hardware Demands RTGI 0.17.0.2 Release! - Patreon
Unlike native Ray Traced Global Illumination built directly into modern game engines, RTGI operates via ReShade. It captures the screen space color and depth buffers to calculate how diffuse light reflects across surfaces.
