Reshade Rtgi 0361 Extra Quality Updated 【Windows High-Quality】
ReShade shaders are continually updated, with developers like Marty McFly constantly refining algorithms for better performance and visual fidelity. Version 0.361 of the RTGI shader is a specific, well-regarded release that many in the modding community consider a "sweet spot" for its balance of quality and stability. You'll often see it referenced as qUINT_RTGI (v36.1) .
Getting Reshade RTGI 0.361 running requires a few steps, as it is not a plug-and-play solution:
For RTGI to calculate light, it must see the game’s geometry.
Fine-tune the Denoise Edge Sharpness and reduce the Ray Length . Enabling temporal filtering features inside the 0.36.1 options menu will also mitigate this artifact. reshade rtgi 0361 extra quality
Set this to 20 or higher. Higher values reduce banding and noise but increase GPU load.
But what exactly is this version? Is it better than the newer paid versions? And most importantly, how do you install and configure it to achieve that "extra quality" promise without tanking your framerate?
Maxing out shader values can sometimes break the visual pipeline of certain games. Use these quick fixes to resolve common bugs. Getting Reshade RTGI 0
Copy the .fx files into the reshade-shaders/Shaders directory of your game.
: For those new to ReShade and RTGI, there might be a learning curve in understanding how to best use these tools. The good news is that the community is active and provides a wealth of tutorials and guides.
Download the standard legacy shader packs (Standard effects, Quint, SweetFX) when prompted. 2. Integrating the RTGI Shader Set this to 20 or higher
The gaming landscape has changed. Hardware-accelerated ray tracing is now common. However, for older titles ( Skyrim LE, Fallout New Vegas, Dark Souls 3, Mass Effect Legendary Edition ), remains the king of free lighting overhauls.
To get the best quality, increasing the allows light to travel further, affecting objects that are far apart. However, this comes at a cost. Balancing this with a high Ray Count ensures that light bounces are smooth and not noisy. 2. Resolution Scaling
Increase your Step Count . Alternatively, adjust the Z-Thickness slider. This tells the shader how "thick" objects are in screen space, preventing light from passing through solid surfaces. UI Blurring and Shimmering
: The most immediate benefit is the increased realism of the game's lighting. With Extra Quality enabled, the lighting effects become more nuanced and detailed, making the game world feel more alive.