Prince Of Persia Warrior Within Java Game 320x240 Direct

The Prince and his enemies featured detailed, multi-frame animations.

While the game was released across multiple resolutions (such as 128x128, 176x220, and 240x320), the was highly sought after.

screen resolution, translates the dark, atmospheric console experience into a mobile format with fluid animations and challenging gameplay. Gameplay Features Combat System

The game followed the dark narrative of the console counterpart. Hunted by the Dahaka—the literal incarnation of Fate—the Prince journeys to the Island of Time to prevent the creation of the Sands of Time. prince of persia warrior within java game 320x240

More screen space to display health bars, combo meters, and upcoming hazards. Gameplay Mechanics on a Numeric Keypad

The remains a cornerstone of retro mobile gaming, famously bringing the grit and intensity of its console counterpart to the palm of your hand . Developed by Gameloft , this title adapted the high-stakes combat and time-bending platforming of the 2004 original for J2ME-compatible devices, providing a remarkably deep experience for its era. Core Gameplay and Features

Several sites offer browser-based Java emulators that can run the game directly. Conclusion The Prince and his enemies featured detailed, multi-frame

For gamers who played it, the magic of Warrior Within was inseparable from the unique look and feel of games optimized for , a common standard for feature phones like the Sony Ericsson K750i and Nokia N-series devices of the mid-2000s.

It sits comfortably as a cornerstone of mobile gaming history, not just as a great licensed title, but as a genuinely great game in its own right. Its influence can be felt even today, where mobile action games strive to balance depth, controls, and performance. For gamers, revisiting this title via Java emulators like J2ME-Loader or even playing it on original hardware offers a potent dose of nostalgia. It is a reminder of a time when a "mobile game" wasn't synonymous with microtransactions, but with a small, pixelated Prince teaching us all the art of the perfect combo.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Gameplay Features Combat System The game followed the

Controls may vary slightly depending on the specific handset keypad layout.

Visually, the game was a showcase for the power of Java at its peak. The environments were drawn with sharp, vibrant 2D sprite work. The Prince himself was a detailed character sprite with fluid, multi-frame animations for every acrobatic move and sword swing. Reviews noted the “sharp rendering” of a “range of fairy-tale bright colors” and the presence of small visual details like mice scurrying in and out of trap holes, which added surprising depth to the presentation. Another reviewer remarked that the protagonist looks “báječně” (magnificent) while jumping, and the environments were brimming with detail. On the limited screen size, the game managed to display a surprising amount of information, including the life bar, combo meter, and the Prince's sprite in large, clear detail, ensuring that readability was never sacrificed for style.




Download Reb's Doom II Wads

Doom skull graphic

Eric Harris never wanted his wads distributed over the 'net by others. He wanted sole control over the stuff he created and he said as much in the ReadMe text files he included with the levels he made. You can't exactly IM him asking for one these days due to his being dead, so I have no reservation about putting them on this page for the curious who want to download them. To play them you will need a Doom.wad or a Doom2.wad, files that are installed alongside Doom / Doom 2. I've played these levels with Doom 95 and a Doom2.wad, on Windows 98. I have not tried it on later versions so I can't say whether they will work right on modern computers.


> Listen to sound clips from Reb's Doom wads. <

Deathmatch in Bricks wad by Eric Harris
Deathmatch in bricks - Get it here
View screenshots I took of this level


Mortal Kombat Doom wad by Eric Harris
Mortal Kombat Doom - Get it here
Hockey wad by Eric Harris
Hockey - Get it here
KILLER wad by Eric Harris
KILLER - Get it here

Station
Station - Get it here
View screenshots I took of this level
UAC LABS wad by Eric Harris
UAC LABS - Eric's latest-dated wad file. Get it here
See a mirror of this graphic walk-thru of UAC Labs
REALDOOM
REALDOOM
Realdoom was Eric's Doom patch. The above picture is one I scrounged out of Eric's website directory before it was pulled down, titled 'realdeth.gif'. As far as I'm aware there isn't a screenshot of Realdoom per se but as the image was in the same directory as his wad and screenshot files when I saved them, I thought I'd stick it here for sake of reference.
Outdoors.wad
Get it here

Deathmatch level. I forgot to upload this because I don't have a screenshot of it. Sorry about that. You can download it now.


According to the text file from UACLABS.wad, Eric also made up to 11 wads but the ones above are the only legitimate ones I've come across, which I downloaded from his website before it deleted. Files that I didn't manage to get include coolname.zip, Tier, Techout and Thrasher. You can see screenshots from the levels here.


Zzzzzap!

Quake files

prince of persia warrior within java game 320x240
Eric's Quake group's logo
(scaled down - click for full-size)


Files

Here is the readme file for a Quake level Reb made. Here you can see some miscellaneous graphics in no particular order, scrounged from a directory the FBI had already deleted the actual webpages from, so I had to improvise. You can also see some links to places Eric made link graphics for -- again, improvised as the HTML code was missing.


Programs

RIM
get it here

Meddle15 -- Quake Editor
get it here



Maps



Patches