Lossless Scaling V3.1.0.0 Jun 2026

However, there is a minor downside. Because AFG generates the majority of displayed frames, it can lead to a higher GPU load and a slight downgrade in image quality when compared to the fixed multiplier mode.

Using this motion data, the software generates intermediate frames.

Before diving into the specifics of version 3.1.0.0, let’s establish the baseline. Lossless Scaling is a screen-scaling and frame generation tool that operates at the system level. Unlike DLSS or FSR, which must be coded into a game by developers, Lossless Scaling works on windowed application.

Getting Lossless Scaling up and running is straightforward. Here is the best-practice method to configure your games: 1. Game Configuration Lossless Scaling v3.1.0.0

Turn on VSync within the Lossless Scaling application rather than the game engine. This aligns the generated frames with your monitor's refresh cycle, preventing screen tearing.

A highly optimized, custom upscaler created by the developers. It is excellent for modern, 3D games and works better than traditional Bilinear filtering for non-native resolutions.

is the refinement of LSFG 2.0, bringing stability, quality, and customization that finally makes frame generation a daily driver, not a tech demo. However, there is a minor downside

The update improves how LSFG interacts with game overlays like Discord, RivaTuner, and Steam Overlay. Previous versions often struggled to generate frames correctly if an overlay was active. 4. Optimized Input Lag Management

The most significant addition to Lossless Scaling v3.1.0.0 is .

Injects two artificial frames between every real frame, tripling your frame rate (e.g., 30 FPS becomes 90 FPS). How to Set Up Lossless Scaling v3.1.0.0 Before diving into the specifics of version 3

This update improves compatibility with Variable Refresh Rate (VRR) technologies like G-Sync and FreeSync. It prevents screen tearing and judder when scaling games across multi-monitor setups. How Lossless Scaling Works

The update introduces a new option, which gives you granular control over how the program captures frames. This is crucial for balancing latency and smoothness. You have three settings to choose from: