Here are the core features of the experience:

In the official game Labyrinthine , Chapter 6 is the final story chapter. However, the community often speculates on what a hypothetical would look like, especially since Joan escapes into the unknown at the end of Chapter 6.

Enzea declares that Alec will now serve as the new Dusk Spawner for the labyrinth. The protagonist is then forced into a tragic final battle against Alec, who, in his monstrous form, can only beg to be killed. This emotional and twisted conclusion cements Chapter 7 as one of the most memorable and “labyrinthine” arcs in the entire Conception series.

Stop reading if you haven't finished Chapter 7.

: The base story concludes at Chapter 6, answering the core mysteries surrounding Joan and the fairground. Developers have stated that if a formal Chapter 7 or story expansion happens, it will likely arrive as a standalone premium DLC later down the line.

The heavy stone doors of the Temple have sealed shut behind you. Joan is gone, having stepped into a realm between worlds. You aren't in the maze anymore—at least, not the one made of hedges or stone. You are in the source. The Setting: The Shifting Void

Don't loot the burning van. The flames attract Caelus faster than noise. Immediately head north toward the windmill. Inside the windmill, you will find the Rusted Bell . Do not ring it unless you have a hiding spot ready. Ringing it opens a hidden silo door but triggers a hunt instantly.

As of April 2026, for the horror game Labyrinthine has not been officially released as a main story continuation. The developers, Valko Game Studios , previously indicated that after the release of

The keyword could also refer to chapter 7 of various well-known stories with labyrinth themes:

The primary triumph of Chapter 7 lies in its atmosphere. Unlike the open-ended dread of the hedge maze or the claustrophobia of the mines, the new chapter utilizes a distorted manor aesthetic. The "labyrinth" here is no longer just walls and paths; it is a manifestation of memory and decay. The visual fidelity—enhanced by flickering candlelight and dynamic shadows—creates a sensory overload that forces players to rely more on sound cues than sight, heightening the tension.

Playlist MMR Games Rank
Ranked Doubles 1388 6 Unranked Unranked
Ranked Standard 1502 12 Champion III Div. 4 Champion III Div. 4
Playlist MMR Games Rank
Ranked Doubles 1317 0 Unranked Unranked
Ranked Standard 1178 2 Unranked Unranked
Playlist MMR Games Rank
Ranked Doubles 1317 1 Unranked Unranked
Ranked Standard 1178 0 Unranked Unranked
Playlist MMR Games Rank
Ranked Doubles 1294 8 Unranked Unranked
Ranked Standard 1178 8 Unranked Unranked
Playlist MMR Games Rank
Ranked Doubles 1165 1 Unranked Unranked
Ranked Standard 912 7 Unranked Unranked
Playlist MMR Games Rank
Ranked Doubles 1184 3 Unranked Unranked
Ranked Standard 1123 7 Unranked Unranked
Playlist MMR Games Rank
Ranked Doubles 1107 187 Diamond III Div. 1 Diamond III Div. 1
Ranked Standard 1116 76 Diamond III Div. 2 Diamond III Div. 2
Playlist MMR Games Rank
Ranked Doubles 1203 136 Champion I Div. 1 Champion I Div. 1
Ranked Standard 1146 44 Diamond III Div. 3 Diamond III Div. 3
Playlist MMR Games Rank
Ranked Doubles 1133 8 Unranked Unranked
Ranked Standard 992 35 Platinum III Div. 3 Platinum III Div. 3
Playlist MMR Games Rank
Ranked Duels 434 6 Unranked Unranked
Ranked Doubles 828 225 Shooting Star Div. 4 Shooting Star Div. 4
Ranked Solo Standard 151 1 Unranked Unranked
Ranked Standard 801 15 Shooting Star Div. 4 Shooting Star Div. 4