Mobile games rely heavily on progressive prize pools. The JSON structures how in-game currency is spent to unlock premium venues or purchase specialized equipment.
To access and modify the game_configuration.json file, you will need a file manager capable of exploring root directory folders (such as ZArchiver or Solid Explorer) and a text editor.
"GameSettings": "TargetFPS": 60, "EnableGraphicsShadows": true, "DifficultyMultiplier": 1.0 , "PhysicsEngine": "BallGravity": 9.81, "PitchFriction": 0.45, "WindInfluence": 0.12 , "PlayerAttributes": "BaseBatsmanPower": 75, "BaseBowlerSpeed": 135, "StaminaDrainRate": 0.05 Use code with caution. 1. GameSettings
// Wrong "name": "Finch", "role": "batsman", game configurationjson cricket league file new
This is the heart of the simulation, affecting how the game behaves. Usually 20 for T20, 50 for ODI. MaximumOversPerBowler: Controls bowler limitations.
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Below is an example of what a CricketLeagueConfig.json might look like. Note the nested structure for readability and data hierarchy. Mobile games rely heavily on progressive prize pools
In the attributes object, values should be normalized (e.g., a scale of 0-100). This makes it easier to calculate probabilities during gameplay.
Ensure every team, player, or league has a unique ID, or the game will load incorrectly. Example: A "New League" Configuration Snippet Here is a basic structure for a new 4-team T20 league:
allowOfflineUse : A boolean (true/false) determining if certain modes can be played without a connection. Usually 20 for T20, 50 for ODI
If you are ready to jump in and create your own game configurationjson cricket league file new , here is a practical guide to building it from scratch, integrating real-world examples.
Keep changes realistic. Changing a player's speed from 135 to 999 will cause visual glitching, physics engine crashes, or instant detection by anti-cheat systems. Move values up or down by 10% to 20% at a time. Step 4: Save and Test
"auction": "salary_cap": 1000000, "max_overseas_players": 4, "base_price_table": "platinum": 200000, "gold": 100000, "silver": 50000
"game_settings": "game_modes": [